These are immune to all standard weapons but should be instantly killable with Death. This has major benefits: Starting at 21:00, there's a building in the northeast corner of Lestallum (east of Culless Munitions, the weapon shop) where you can listen in on a conversation through a window. Go up the staircase when the spike wall is on the east side of the room (this will be referred to as out, with west being in). At the next intersection, you can get a guaranteed tarot card if you go southwest. These are resistant to Alterna, so it's worth trying, but they're not very spongy with their HP anyways. Continue dodging pillars and jumping across reasonable gaps (Cake, baby) until you reach a statue with glowing red eyes. Going southeast continues through the dungeon. This dungeon is entirely optional and is not related to any achievement, or even any quest. The boss Manxom can be killed with Alterna, making the end of this dungeon a quick one. Return to the place where you activated the lift and jump from the top of the daemon statue to the top of the cannonball, then to the switch on the wall. The largest Final Fantasy XV subreddit in the world. At the first haven in the Menace dungeon in Costlemark Tower. The fourth door has sliding platforms that require you to move around on them to avoid spikes and leads to the most atrocious things we've seen yet. There's a hidden doorway on the west side of the pillar and you're going to have to get to it. To the southeast, near the barrier closer to you, is a glowing button. A major issue with this part of the dungeon is that falling at any part of this place will send you back to the start. You'll end up in front of a lot of items. Jump back across to the top of the slopes that activate the cannonball and use them again - you'll see that the cage has been lifted and a chest will keep the ball in its place. This is the general process that should be repeated. Having these things will make your odds of catching the fish much higher, and with this fish, you'll be able to craft the best food item in the game, and you'll only need this one fish. These are immune to Alterna, so you're going to have to actually fight these guys. The boss, a Mahanaga, is highly resistant to Alterna and Death, so you should try to use Armiger Unleashed and Legacy of the Lucii to deal high amounts of damage. Finishing all of the remaining hunting quests will finally bring you to Rank 10, at long last. A guy at a table will be doing the trading. Just load up your save normally instead. It resides in the plaza east of the resting spot called LR Citadel Station in Insomnia. 87. At the first intersection, going northeast will take you further, but there's a chance you might get another emperor's anklet and oracle earring if you take the other two paths to their end. What amazes me to no end is that Alterna, the void spell on the Ring of the Lucii, can instantly send the boss out of here, finishing the battle with a snap. I looked and looked everywhere in the dungeon. ... Posted December 6, 2016. Congratulations! The fourth door will open up after hitting the button at the bottom of a slope. You're going to want to run right into where the cannonball was so you can get behind where it rests (don't bother picking up the bronze bangle underneath the cannonball's resting position). Head down a small slope to the next big wheel and ignore it entirely; drop down below it and fall down the gap near a rising pillar. Final Fantasy XV PlayStation 4 . The first part of the second door's puzzle is very easy; just jump from place to place while the easily telegraphed spike bars flop around. Be aware that using chapter select will reset all quest and hunt progress, making some tasks harder to perform. Final Fantasy 15 . Move to the back legs afterward, as a broken leg cannot be targeted until it's fixed. There's a Moogle charm at Gainough Haven, which you should definitely pick up. To reach the door to the Menace dungeon, reach the boss area on the bottom floor and take the stairs on the west side until you get to the bottom of a ladder. Jumping to it activates a lift that places you behind your second red statue, making it easier to get back to this place. Check the below section to immediately jump into it. First Available: Chapter 15 Other Requirements: Complete Costlemark Tower, Balouve Mines, Crestholm Channels and Daurell Caverns Location: Meldacio Hunter HQ Rewards: Sealbreaker's Key - Hunter's Medal This quest begins by speaking with Ezma at Meldacio Hunter HQ; she will not give you the quest until you complete multiple prequests and beat the game. You need to go to the bottom of the dungeon and pass through a small crack in the wall near the quest marker in order to reach the door. You're going to want to jump to these from the door, then jump back to the door to make it past. There's a small chance that you can instantly kill the malbodoom with Alterna. The boss on the last floor is called Mictlantecihuatl and is immune to the Ring of the Lucii's main spells. Carefully slip through close spike walls and jump at the end towards the button that will open the last door at the end of the hall. Try using the Founder King's Sigil as an accessory and using the armiger to make very quick work of the malbodoom and its brats, because this thing is incredibly durable. Make spells of a weak elemental type using either rare coins, old books, debased coins, debased silverpieces, debased banknotes, cockatrice crests, fine crests, or magnificent crests until the spell is near Lv99 in expericast. Moogle Charm can only be acquired at fixed locations.One of the easiest ways to collect it is to visit one of the dungeons in the game - Daurell Caverns. Braindrainers, unfortunately, don't have a big weakness to Death, and nor do iron giants, but at least the latter can be wiped with Alterna (sometimes). Seadevils replace coraldevils from here on out, but they're also susceptible to Death. You're going to want two ribbons, assuming you have one from Sania's last quest and plan on finishing the last of the hunting quests. At the fifth haven in the Menace dungeon in Steyliff Grove. Instead of taking the ladder, look north on this level for a thin crack that you can squeeze through. Bringing a piece of the bennu back lets Ranolph create a greatsword called the Iron Duke. Keep up with game news, find Comrades teammates, and chat about all things FFXV/FF15! The next junction is just two rooms away and holds two marshmallow enemies. The water here is always murky. There are plenty of strong enemies from where you can land towards the quest marker and they make for some good experience, so you may as well indulge in the battles. Kingatrices appear in the next set of floors. Just look how long this page is because of the Pitioss Ruins alone. Followers 0. If you've found this game to be flawed in any way, you might be thinking about how this Final Fantasy game - this JRPG - needs a platforming dungeon that takes people hours to complete. Watch as a skull-endowed spike wall comes towards you, then head west as it retreats backward. Additionally, save before takeoff, because you're barely going to have any room to land and setting down off the road results in a game over. This dungeon is unfair, doesn't belong in a Final Fantasy game, and is overly complex. Five more hunting quests are available from Surgate's Beanmine in Lestallum. Throughout the battle, Omega's legs will become targets again after breaking all four. So I said screw it and I have the strategy guide and that's what it said as well. By: shadowkat83. It's easy! Carefully walk up and to the north, then move your camera around as you descend and find new places to jump down to. Get this valuable accessory and reunite with the party. It's very important that you have unlocked Armiger Unleashed, are as high a level as you're willing to reach, have as many ascension perks as possible, and have as many of the useful rewards from the new post-game material as possible. Check the statue after obtaining all thirteen royal arms to get the Founder King's Sigil, an accessory that massively buff's Noctis's armiger attacks and slows the bar's decreasing speed to a crawl. Omega has an antenna that's weaker than the rest of him, but when broken, will cause him to put up a shield that freezes you in place and drains your health. There's a moving platform in the distance, and you're going to want to jump from the rocks towards it. This battle took me 25 minutes, and I had blue diamond bracelets on Ignis and Prompto instead of the dark matter bracelets with all four characters at Lv109. Whether you're on foot, on a Chocobo or in a convertible, our guide / tips will help you discover the world of Eos together with Prince Noctis and his companions Ignis, Gladiolus and Prompto. Trade at Palsino Street Gondola Station (40 Oracle Ascension Coins), Steyliff Grove Menace Dungeon (48th Floor), Side Quest: O Partner, My Partner (Chapter 8), Formouth Garrison (Give Cid a Magitek Core). Crestholm Channels is another high-level end-game dungeon to tick off the list in Final Fantasy 15. Crestholm Channels Menace Dungeon (2nd Floor Northeast Path - 50% Chance), Big Blaze Bahamut Lure/Knife T. Tonberry Lure, The Pitioss Ruins, a new dungeon, is now available to explore (see Stealing the Past), You can finally get rid of those dang shaded parts of the map in the areas you couldn't explore on foot. Edge your way around the scaffolding until you find a ladder. Final Fantasy XV features many higher level dungeons but fortunately for the budding explorer, there's a few on the lower level spectrum too. Save your game as soon as you're back with the party members. The entire thing will continuously move from here on out, and you're going to have to keep moving through things so you're not dropped out. At the sixth haven in the Menace dungeon in Steyliff Grove. You can now jump to a higher platform above the wall when it comes back. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. You entered from the northwest door and you can continue downwards through the southeast door, but you can check the other paths for more experience and items. The first intersection is twelve floors down and the side paths aren't entirely worth your time. Look around on the twelfth floor for a celestriad accessory before continuing on. The absolute optimal way to fight Omega is, of course, at Lv120, but this requires a massive grind against even this boss. When that's done, make your way back and walk into another path in the wall that leads to a dead-end - unless you turn around. There are fortunately only two floors with these snakes in them anyway. At the second haven in the Menace dungeon in Steyliff Grove. To start, have as many Moogle charms on you as you want to have. I happened to kill the turtle on my first attempt of Alterna, making the fight last about ten seconds. There's a camp inside the cave at the halfway point (the tenth floor), so use it to rest up and some kind of food. "Slide" down the button onto the platform below (you'll always take damage here due to its steepness) and then slide onto the button at the bottom to launch a cannonball. Strategy Guide/Walkthrough/FAQ. The Crestholm Channels' Menace dungeon "only" has 30 floors. Region: Duscae Level: 28 Location: To reach this dungeon, follow the path from the road (just north of the entrance, north of the road tunnel). Follow the quest marker to the secret door in the trench. More platforming is required to get past a lot of spikes. I would recommend only going into this place if you're sure you'll find a use for the black hood. The reason this is at the bottom of the Past section of Chapter 15 is that this hunt can be repeated for experience, and everything above this part of the page would have helped to give you experience along the way. Proceed to the back of the third floor and take a ladder ... Crestholm Channels, and Daurell Caverns. Reaching the end of this garbage void will put you at the mercy of a rotating wheel. You can get a quest related to coming back here from a woman at the Meldacio Hunter HQ, so you may as well start that first before coming here. Climb up some stairs and move past one moving pillar to reach a new room. There's a fair amount of new things to do now that you've beaten the game, some of which were available before but should be easier now. At the second haven in the Menace dungeon in Greyshire Glacial Grotto. Return to the stairs that brought you here and go up the metal ramp leading north. At the first haven in the Menace dungeon in Greyshire Glacial Grotto. From the door, platform to the east and towards a spike corridor. This door spins. Mindflayers are susceptible to Alterna, but you should be able to take single mindflayers on pretty well. These should be used to trade for ribbons at the Palsino Street Station in Altissia. Staying here as the platform moves away should drop you to a small metal platform below. The last intersection is in a room with four hecteyes in it. Community Software by Invision Power Services, Inc. If you'd like to keep spamming this move, it's worth noting that switching characters (+) stops the Armiger bar from decreasing and reverts Noctis back to his normal state, making it easier to regain Armiger Unleashed. Make sure you're at full health before passing through the Menace door because you can't use items in this dungeon. When your gear is all aligned and your experience has been spent, buy as many elixirs, phoenix downs, mega phoenixes, remedies, and other types of standard healing potions and elixirs as you can. To put it simply, you're going to want to stay balanced inside of one of the openings in the walls, using the small squares in the corners to get to the top so you can drop down between two sets of spikes to land on a button. Prompto's Piercer ability temporarily cuts Omega's defenses by some amount and Ignis's Enhancement gives your weapons the strength that an enemy is weak to; in this case, Omega is weak to electric damage. The end goals here are defeating the adamantoise, defeating Omega, and finishing up the rest of the achievements, like getting 80% of the datalog filled up. Jump across to a stone platform. Try Alterna on braindrainers anyway, as it has the same success rate against them as it did the mindflayers. Some people like to use Magitek boosters to nullify MP costs for a short while, giving you three free uses of Alterna without having to warp, but these are hard to get by and could also be saved for Omega. A woman named Ezma resides at the Meldacio Hunter HQ, and she's willing to give you the key to all of those hidden doors tucked behind most of the Lucian dungeons. I've tried leaving, camping, neither worked. The reward is the black hood accessory, which automatically makes Noctis dodge attacks, as long as they're not an area of effect attack and as long as he's not in the middle of attacking. Either way, once you manage to get there, jump across a gap to another piece of stone so you can then hop over to the statue's left breast. Killing Omega should be the last thing you need to do in the base game anyway, so money should not be an object. Ride the bars you find all the way back towards the west wall and make your way to the bottom of a slope. This Final Fantasy 15 Dungeon Guide focuses on the Crestholm Channels dungeon that features 2 epic boss fights, tons of challenging encounters and some good loot to boot. There are endless accounts of people crashing the Regalia when trying leaving the dungeon area and losing their progress. A notable pickup is a blue diamond bracelet at the first malbodoom encounter, which increases strength by +80. It takes 26 million experience points to move from Lv99 to Lv120, which is about 8.7 million if you use the Altissian Leville to give that number the x3 boost. Turn your experience in to the Leville's x3.0 counter in Altissia and see how high you can level up. The internet says you have to warp strike over there, but you can only do it during battle, and the mobs are not respawning. You shouldn't actually be using any of Gladio's techniques. It has a tackle shop that is always open, and a superfish can be caught here with a lategame lure. Jump from the cannonball towards the east, then head to the left of a big spike pillar spinning around. You'll definitely want to finish off the master tonberry on the 89th floor with Alterna instead of having to fight him. Head up the nearby stairs and continue to platform across an even worse set of junk, followed by slopes near spikes and onto some small rocks. First on the list is Daurell Caverns, which doesn’t really have much in the way of exciting loot, difficult monsters or sidequests, but might as well just get it out of the way for the sake of completionism. 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